Daniel Gray

Thoughts, Notes, Ideas, Projects

Contact

Browse Series

Explore all series organized by topic. Click on a series to see all posts in that series.

Started: October 20, 2018

Fog Visualization Fog visualization is a key component of atmospheric effects in 3D scenes. This page explores the techniques and implementations used to create realistic and stylized fog effects. Ove...

Started: October 20, 2018

Blog Architecture Deep Dive - Series Index This page serves as an index for the Blog Architecture Deep Dive series: a comprehensive exploration of how this blog is built, from high-level concepts to d...

Started: October 20, 2018

GLSL 3D Fractals - Mandelbulb The Mandelbulb is the 3D extension of the classic Mandelbrot set, discovered by Daniel White and Paul Nylander in 2009. It creates stunning organic, bulbous structures wi...

Started: October 20, 2018

Graphics Gems GLSL - Perlin Noise Perlin Noise, introduced by Ken Perlin in 1985 and featured in Graphics Gems II, revolutionized procedural texture generation. This gradient-based interpolation techn...

Started: October 20, 2018

Skia Series Index This series introduces the Skia graphics framework and demonstrates its power for creating beautiful, performant data visualizations. Skia is Google's open-source 2D graphics library...