Building Your First Turing Machine
This is Part 5 of the Turing Machines series. Here we walk through building Turing machines step by step, from simple examples to more complex problems. We'll use practical examples you can try on turingmachine.io.
Prerequisites
Before building your own machines, you should understand:
- Basic concepts: States, transitions, tape, head
- State diagrams: How to read and understand visual representations
- turingmachine.io: How to use the tool
If you need a refresher, review the earlier parts of this series.
Design Process
When building a Advanced Turing Machine Concepts, follow this process:
- Understand the problem: What should the machine do?
- Identify the approach: What algorithm will solve it?
- Design states: What states are needed?
- Define transitions: What happens in each state?
- Test and debug: Try various inputs and fix issues
- Refine: Optimize and improve
Example 1: Binary Complement
Let's start simple: create a machine that flips all bits in a binary number (0→1, 1→0).
Step 1: Understand the Problem
- Input: Binary string (e.g.,
1011) - Output: Complemented binary string (e.g.,
0100) - Operation: Flip each bit
Step 2: Design the Algorithm
- Start at the leftmost symbol
- For each symbol:
- If
0, write1 - If
1, write0
- If
- Move right
- Repeat until blank
- Halt
Step 3: Design States
We need:
scan: State that scans and flips bitsdone: Halting state
Step 4: Define Transitions
scan:
0: {write: 1, R} # Flip 0 to 1, move right, stay in scan
1: {write: 0, R} # Flip 1 to 0, move right, stay in scan
' ': done # Blank means done
done: # Halt
Step 5: Complete Machine
# Binary complement machine
input: '1011'
blank: ' '
start state: scan
table:
scan:
0: {write: 1, R}
1: {write: 0, R}
' ': done
done:
Try it: Input 1011 should become 0100
Example 2: Counting Symbols
Create a machine that counts how many 1s are in a binary string and writes the count in unary (as that many 1s).
Step 1: Understand the Problem
- Input: Binary string (e.g.,
1011) - Output: Unary count (e.g.,
111for three 1s) - Operation: Count 1s, write count in unary
Step 2: Design the Algorithm
This is more complex. We need:
- Scan through input
- For each
1found, mark it and add a1to a counter region - Continue until all input processed
- Result is in the counter region
Step 3: Design States
scan: Scanning for 1smark: Marking a found 1count: Adding to counterreturn: Returning to scan positiondone: Halting
Step 4: Define Transitions
# Simplified approach: mark 1s as we find them, count them
scan:
1: {write: X, R: count} # Mark this 1, go count it
0: R # Skip 0s
X: R # Skip already marked
' ': {L: done} # Done scanning
count:
' ': {write: 1, L: return} # Add 1 to counter, return
1: {write: 1, R} # Extend counter if needed
return:
X: {write: X, L} # Return past marked symbols
0: L
1: L
' ': {R: scan} # Back to start, continue scanning
done:
# Clean up and halt
This is a simplified version. A complete implementation would need more states for proper counting.
Example 3: Palindrome Checker
Create a machine that checks if a string is a palindrome (reads same forwards and backwards).
Step 1: Understand the Problem
- Input: String (e.g.,
abaorabc) - Output: Accept if palindrome, reject if not
- Operation: Compare first and last symbols, work inward
Step 2: Design the Algorithm
- Mark the first symbol
- Find and mark the last symbol
- Compare them
- If match, move inward and repeat
- If all match, accept; if mismatch, reject
Step 3: Design States
start: Beginning statemarkFirst: Mark first unmarked symbolfindLast: Find last unmarked symbolcompare: Compare marked symbolsaccept: Accepting statereject: Rejecting state
This is a complex machine requiring careful state design. A complete implementation would need many more states for edge cases (empty string, single symbol, etc.).
Example 4: Binary Addition (Simplified)
Create a machine that adds two binary numbers. This is more advanced but demonstrates important concepts.
Approach
- Represent numbers separated by a delimiter (e.g.,
+) - Process from right to left (like manual addition)
- Handle carries
- Produce sum
Key States
scanRight: Move to rightmost digitsadd: Add current digitscarry: Handle carrydone: Complete
This is a substantial machine. Start with simpler examples before attempting this.
Common Patterns
Pattern 1: Scanning
Many machines need to scan through input:
scan:
symbol: R # Move right, stay in scan
' ': nextState # End of input, move to next phase
Pattern 2: Marking
Mark processed symbols:
process:
X: {write: X, R} # Skip already marked
symbol: {write: X, R: nextState} # Mark and continue
Pattern 3: Returning
Return to a previous position:
return:
X: L # Move left past markers
symbol: L # Move left
' ': {R: nextState} # Found start, continue
Pattern 4: Conditional Logic
Different actions based on symbol:
check:
0: {write: 0, R: stateA} # If 0, go to stateA
1: {write: 1, R: stateB} # If 1, go to stateB
' ': done # If blank, halt
Debugging Tips
Common Issues
-
Missing transitions: Machine halts unexpectedly
- Solution: Add transitions for all symbols in all states
-
Infinite loops: Machine never halts
- Solution: Ensure progress toward halting condition
-
Wrong output: Machine produces incorrect result
- Solution: Trace execution step by step, verify logic
-
Edge cases: Fails on empty input or single symbol
- Solution: Test with various inputs, handle edge cases
Debugging Process
- Use Step mode: Execute one step at a time
- Check state: Verify current state is expected
- Check tape: Verify tape contents are correct
- Trace transitions: Follow which transitions fire
- Test inputs: Try simple cases first, then complex
Practice Problems
Try building machines for these problems (in order of difficulty):
Beginner
- Double a binary number: Multiply by 2 (shift left)
- Check if string starts with specific symbol
- Remove all 0s from binary string
Intermediate
- Binary subtraction (simplified)
- Find maximum of two numbers
- Check if number is even (count 1s mod 2)
Advanced
- Binary multiplication
- Sort binary numbers
- Recognize context-free languages
Learning Resources
Textbooks
-
Sipser's "Introduction to the Theory of Computation"
- Chapter 3: Examples of Turing machines
- Exercises with solutions
- ISBN: 978-1133187790
-
Hopcroft, Motwani, Ullman - "Introduction to Automata Theory"
- Detailed construction techniques
- Many worked examples
- ISBN: 978-0321455369
Online Resources
-
turingmachine.io Examples
- Study pre-built machines
- Modify and experiment
- Learn from working code
-
JFLAP Examples
- More complex machines
- Formal verification
- Available at: http://www.jflap.org/
Video Resources
- Construction tutorials: Search YouTube for "Turing machine construction"
- Problem-solving walkthroughs: See how experts approach problems
- Course lectures: MIT OCW, Coursera courses
Next Steps
Now that you can build Turing machines, continue to:
- Part 6: Advanced Concepts and Applications - Explore computability, complexity, and related topics
- Practice: Build more machines, solve harder problems
- Share: Create machines and share via GitHub gists
Or return to the series index to see all articles.